In September 1990 , a small software company scream IFD ( " theme From the Deep " ) create a version ofSuper Mario Bros. 3for the personal computer . Running on DOS , the secret plan was just a proof - of - construct : Mario could ply , stick out , pile up coins , and use great power - ups , inspect the cosmos map , and interact with foe . Many details of the Nintendo version ’s gameplay ( like Raccoon Mario ’s flight behavior ) work differently — though it was vindicated that the inwardness game could be made to wreak on PCs , not just the Nintendo Entertainment System .
Nintendo declined to pursue a PC rendering ofSuper Mario Bros. , so IFD quickly pivoted , recycle their side - scroll plot engine to create the classic shareware gameCommander Keen . ( IFD also changed its name toid Software , leaving the " i d " intentionally lowercase.)Commander Keenturned 25 this week , and i d cofounder John Romero posted this uncommon turn - through of IFD ’s originalSuper Mario Bros. 3PC game on Vimeo . Behold this odd side - quest in gaming history :
Super Mario Bros. 3 Demo ( 1990)fromjohn romeroonVimeo .

Also note how the soundtrack on this demonstration version does n’t match up with the Nintendo plot . It ’s a nifty object lesson in what gives the Nintendo secret plan its flavor — without the medicine and with very introductory PC - style bleep / bloop sound consequence , SMB 3feels just a fleck inexpensive .
After using this plot engine forCommander Keen , i d Software depart on to make a few games you might have heard of , includingWolfenstein 3-D , Doom , and theQuakefranchise . So matter work out pretty darn well for them despite scrapping theMariogame . This week , i d cofounder Tom Hall alsoreleased aCommander bang-up - flair degree made inSuper Mario Makerfor the Wii U.The lot is complete !
( observe : For a snatch more on this secret plan ’s history , check out the"Dangerous Dave in Copyright Infringement " YouTube video , in which Romero ’s grievous Dave quality is stick in into a semi - functionalSuper Mario Bros.world . For more on that game , checker out Romero ’s writeuprecalling his astonishment on see the legato side - scrolling engine created by John Carmack and live by Tom Hall . )